Ask Amiqus - What should I consider when employing a writer or narrative designer?
Boss Lady
- Meet the team
Whenever you’re hiring for a studio or project there are some staple considerations
How long you will need someone for; what employment model is most cost-effective; what level of experience is necessary; or whether anyone in your existing team can step up to the plate to name a few. The recruitment of key hires will have an enormous impact on your game, and this is particularly true of writers and narrative designers. With this in mind, where should studios start when recruiting for the story-tellers?
Decide what your game needs
Phil Harris, Narrative Designer at Deep Silver FISHLABS told us “The first thing to consider is what your product really requires, as the roles of writer and narrative designer are quite different. Although often the difference in these roles is poorly defined within the industry.
A writer creates text within a game world, which can range from the description a player reads when they click on an icon, to the flowing conversational dialogue between two characters, or the description of a vast fortress in the game. A narrative designer is a more specialized role, directly involved in the creation of the game world. They create the ‘machinery’ that makes the world working with the designers, artists, developers and producers to understand what is possible and how they can adapt their ideas to fit within the technical limitations of the game engine. They also maintain the canon of the product, so if the product is revisited, consistency is maintained.”
Get the timing right
Writers are often recruited after the start of product development, with freelance and remote working being common employment models. Narrative Designers on the other hand are typically needed from the initial inception of a product as they are integral to the creation of the game.
Colin Harvey, Senior Narrative Designer at Rebellion agrees - “Ideally and most fundamentally, get the Narrative Designer in at the beginning of the project. That way he or she can help shape the project and make sure everything is suitably integrated from the get-go. If you don’t have existing processes for creating story, be prepared to let the Narrative Designer help establish those.”
However, as any experienced game developer knows, unforeseen issues mean it’s often necessary to deviate from the plan. Though your game vision is a cornerstone of any project, Harvey has some advice should things go wrong. “If for whatever reason you absolutely have to bring a Narrative Designer in part way through the project, be prepared to be flexible with the overall vision. The Narrative Designer will do his or her best to stitch together what you’ve already got, but there’s got to be some give and take to make the vision the best it possibly can be.”
Ensure team integration
Being able to bring elements together is a key competency to look for when hiring and you’ll need to decide how you are going to assess candidates for these attributes. A good games recruitment agency can provide some guidance here. Freelance Narrative Designer, Anthony Jauneaud, believes that a person-spec as well as a skills list is key, he says "A writer on a video game project should be a people's person. They should be able to communicate with coders, artists, designers, producers... this is crucial. Narration is information, so they should be updated with changes. See narration as a binder for your games, but also for your team.". Competency-based interview questions around examples of where your Designer has deployed soft-skills, such as influence, will help you pull out the capability of your candidate. It’s also a good idea to take up references about their style and approach so that you can get beneath the surface and find out how they are likely to function in the job.
What kind of project are you working on?
Ultimately the kind of game you want to create will heavily inform your choice of hire. Experience in the genre or style you’re developing will mean a writer or designer has proven their ability in line with your vision. That said, many studios enjoy a totally fresh approach so it’s worth assessing personal portfolios in addition to formal work experience to find out what someone is capable of, some of which hasn’t yet been discovered.
As Harvey at Rebellion points out, it’s possible to pitch for a share in an increasingly competitive leisure market by challenging the status quo and experimenting with new ideas. “If you own your own IP, be prepared to think radically about it – are there fundamental things that need to be changed to get it to work? If possible build in development time to test story ideas, do table read-throughs, etc. and see what works and what doesn’t. Contemporary gameplayers have justifiably high expectations of narrative and will expect plotting and characterisation to be on a par with what they see in the cinema and on Netflix.” This approach can allow you to open up your usual games recruitment patterns and think about hiring someone who will bring you new ideas you didn’t expect.
Some final words
Harris of Deep Silver FISHLABS emphasises the critical nature of making the right hire and summarises with some practical advice.
“The real importance of narrative design is player engagement. If the world doesn’t work beneath the surface, the spell you hope the player is under can be broken. If you are considering a product that is a quick and simple puzzle game with some sparkling text to engage the players, you want a writer. But if you plan to produce a game with a stronger story element like a third person action adventure, an MMORPG, a multi-media launch, or a series, you should probably consider hiring a narrative designer. Or, if the product is big enough, both”.
Finally, Rob Yescombe, acclaimed Writer & Narrative Director (RIME, FARPOINT, THE INVISIBLE HOURS) concludes. "Narrative is half science, half art. Don't hire a scientist without soul, and don't hire an Artiste who can't explain their methods."
This article written by
Amiqus can help you
Are you looking to make a new hire and want some more advice? We specialise in games recruitment and would love to help you find that next brilliant member to join your team - get in touch.
Or if you’re looking for an exciting new job in the games industry browse our latest jobs and apply today!
Read more...
Teaser
Amiqus NewsContent Type
News
18/11/2024
Summary
Empower Up, the online EDI platform from award-winning specialist games recruitment agency Amiqus and #RaiseTheGame – powered by Ukie, is celebrating its first-year anniversary. The
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
07/11/2024
Summary
Some 17 UK businesses, encompassing over 1,000 staff, are taking part in the second four-day week pilot scheme from this week. The trial is once again being led by the 4 Day Week Campaign, whi
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
24/09/2024
Summary
We were delighted to present Harinder Sangha, Co-Founder & COO of Maverick Games with the G Into Gaming accolade at the recent Gamesindustry.biz Best Places To Work Awards. This awa
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
19/07/2024
Summary
I’m in a service profession, one that I’ve been proud to belong to for the past 30 years. For 19 years (so far) of that career, I’ve served the games industry alongside my colleagues at Amiqus
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
01/07/2024
Summary
Develop:Brighton is already upon us, and the Amiqus team is looking forward to once again meeting with friends and peers. We’re also delighted to be involved in the Conference programme – and
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
01/07/2024
Summary
We are delighted, honoured and thankful to have been named Recruitment Agency of the Year at the recent MCV/DEVELOP Awards. The Amiqus team and friends gathered at the Lancaster Hot
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
25/06/2024
Summary
Our friends at Blind Burners are looking for active game devs to act as guides for their blind and low-vision delegates attending Develop: Brighton from the 9th to the 11th July, ideally helping
Teaser
BlogsContent Type
News
07/05/2024
Summary
Games studios have long been utilising AI, with the technology having revolutionised– positively – areas from NPC behaviour to game analytics. But what do game devs think about how AI may impact
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
24/04/2024
Summary
We’ve just carried out a straw poll of games professionals on LinkedIn, asking them what the most important thing is that they look for when considering a new job role. Over 400 to
by
Liz Prince
Teaser
Amiqus NewsContent Type
News
05/03/2024
Summary
by
Liz Prince
Related Jobs
We are sorry but your search has returned no results.
Please try some of the links below to find what you are looking for:
Looking to grow your
career in recruitment?
Perhaps you’re already successful in your recruitment career but thinking about a new challenge.
Or maybe you've had some experience of recruitment but are looking for a more supportive, quality-driven environment.
Whatever the case, now’s your chance to take the next step. Come and work for us!