Ask Amiqus - VR and AR

Liz Prince our consultant managing the role
Author: Liz Prince
Posting date: 07/10/2019

What special skills do employers look for when hiring for roles on VR projects and how risky is it to skill up in those areas considering the longevity of VR is still unknown?

The global VR & AR market was valued at around $3 billion in 2016 and in just one year it grew to $7 billion. The demand for VR & AR skills has followed this upward trend and will continue to as the industry grows to a projected of value of $92 billion by 2025. There is an entrepreneurial spirit in the space with many industry vets channelling their experience into setting up new VR & AR ventures.

VR has been on the scene longer than AR but there is space for both to exist. A UK study found that 50% of respondents thought owning a VR device was fairly or very appealing. A virtual reality headset presents many uses – training for the military, treating PTSD, and helping sportsmen and women refine their techniques. And the needs that VR cannot meet are where AR comes in. With the ability to overlay virtual objects on the real-world environment, augmented reality has strong prospects for meeting navigation needs and propelling immersive learning in the classroom.

On the surface of it, new skills do not appear necessary, core VR code- base is built on the most in-demand areas such as C+, C# and Unity. Art assets and environments created using Physics Based Rendering are also not unique to VR, but we are now seeing demand for candidates who have gained VR experience, either through employment or at University. Employers are starting to look for the context of deployment rather than skills alone – so effectively VR itself is becoming a skill. It’s early days and many specialist abilities needed to address the unique challenges of VR are still in formation. So what are employers looking for when hiring for gameplay jobs today?

 

PROBLEM SOLVING

 

A key ingredient is problem solving skills. Candidates with a leaning toward methodical, mathematical or experimental thought processes are of great interest to studios facing new challenges. The enhanced physicality of the gameplay interaction and multitude of visual configurations makes rendering images without blurring a major challenge. Achieving sufficient speed for a seamless VR experience increases demand both from an artistic and a technical perspective and optimising the efficiency of the code base is of critical importance. These features point to an evolving trend that the disciplines of creative and tech are growing closer together when it comes to VR.
This new level of granularity in the interdependence of image and code has led to employers demanding stronger visual evidence in portfolios when hiring. Programming jobseekers can typically evidence their skills by showing source code excerpts, however when it comes to VR, studios want to see the impact of the code on the in-game visuals. On the art side, managers not only want to see the right quality models and artwork but how artists have technically integrated their assets into the game engine. Portfolios need to be comprehensive enough to demonstrate these fully rounded skills, showing an understanding of how they will cope with the additional demands of VR.

 

SENSE SHIFTING

 

As a game experience becomes more immersive, so the role of the senses shifts from the everyday. The VR headset reframes vision and removes real world touch so that the compensatory instincts kick in, particularly hearing. This means that audio, which has always played a key role in games, has an even deeper level of contribution to make to the VR experience. We have seen an increase in the demand for audio programmers in particular. Now that a player can turn toward or away from the source of a sound, the impact of even the smallest nuance in ambient sound will play a major role in sustaining the level of immersion. Once again a solid portfolio and showreel should demonstrate the level of detail and finesse VR requires and hirers seek standards above the ordinary.
Another focus area is UI skills. The traditional thumb oriented handset is not available in VR and while this rewrites the design rulebook on menu access and selections, user interaction requires a higher level of intuitiveness to avoid confusion. Getting lost in virtual menus or physically knocking things over in reality is a no-no. Gameplay interactions have a new dimension of consequence – in fact pretty much every consideration in a ‘2D’ game is amplified exponentially in VR. To a large extent, the level of specialism a hirer is looking for depends on the size of the studio and what scope of project they’re working on. Some are looking for knowledge of a specific headset, others are happy with art or coding generalists, and some need the aforementioned tech- creative hybrid to bridge the two.
 

DURABILITY OF VR

 

One of the threats to growth that have been levelled at VR is that the level of immersion could potentially cut-out any interactions beyond the headset, making the VR experience an engaging but lonely pursuit. This has already been countered by the likes of vTime, developer of a VR social network that allows anyone, anywhere to spend quality time with family and friends in virtual reality. For vTime, VR has social connection at the core, aiming for participants to enhance people’s experiences of their relationships.
In recent years the market has seen a continued rise in demand for VR skills both in and outside of games. This is reflected in the growth in VR titles being brought to market, but it’s worth noting that this has been a steady stream of releases rather than an explosion. Whatever the reason, if there is no ‘bubble’ to burst and market confidence grows gradually, the outlook from the commercial bedrock of VR looks strong. There is an entrepreneurial spirit in the space with many industry veterans channeling their experience into setting up new VR ventures. Despite the inevitable naysayers it remains an exciting, innovative space for a career in games.

 

FIND A GAMES PROGRAMMER ROLE WITH AMIQUS

 

Do you have a passion for games development? Whether you’re currently working in the industry or are curious about where a job in games development could take you, we’re here to help. Take a look at our latest job vacancies or sign up to receive personalised job alerts so that you don’t miss out on any of our great opportunities. 

--relatedposts-postpage

Read more...

EXECUTIVE SEARCH FOR AVID GAMES
EXECUTIVE SEARCH FOR AVID GAMES

Teaser

Case Study

Content Type

News

30/01/2025

Summary

Avid Games, a leading digital card trading game developer, faced critical challenges in expanding its operations and enhancing its strategic capabilities. With ambitions to grow exponentially an

Teaser

Amiqus Executive successfully partnered with Avid Games to recruit key executives, including a COO/CFO and CTO, within a tight timeframe. This strategic collaboration enhanced Avid Games' operational efficiency and technological innovation, positioning them for significant growth in the digital card gaming industry.

Read full article
Stig Strand

by

Stig Strand

Stig Strand

by

Stig Strand

Empower Up, the online EDI platform celebrates its first-year anniversary.
Empower Up Celebrates A Year Of Providing EDI Advice & Resources

Teaser

Amiqus News

Content Type

News

18/11/2024

Summary

Empower Up, the online EDI platform from award-winning specialist games recruitment agency Amiqus and #RaiseTheGame – powered by Ukie, is celebrating its first-year anniversary. The

Teaser

Empower Up, the online EDI platform from award-winning specialist games recruitment agency Amiqus and #RaiseTheGame – powered by Ukie, is celebrating its first-year anniversary.

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

UK Businesses Launch 4-Day Workweek Trial with 1,000+ Employees
NEW 4-DAY WEEK TRIAL BEGINS

Teaser

Amiqus News

Content Type

News

07/11/2024

Summary

Some 17 UK businesses, encompassing over 1,000 staff, are taking part in the second four-day week pilot scheme from this week. The trial is once again being led by the 4 Day Week Campaign, whi

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

HARINDER SANGHA PRESENTED WITH THE G INTO GAMING AWARD 2024
HARINDER SANGHA PRESENTED WITH THE G INTO GAMING AWARD 2024

Teaser

Amiqus News

Content Type

News

24/09/2024

Summary

We were delighted to present Harinder Sangha, Co-Founder & COO of Maverick Games with the G Into Gaming accolade at the recent Gamesindustry.biz Best Places To Work Awards. This awa

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Liz Prince, Amiqus CEO, at the MCV / Develop Awards
BEING A RECRUITER, AWARDS AND HUGE THANKS

Teaser

Amiqus News

Content Type

News

19/07/2024

Summary

I’m in a service profession, one that I’ve been proud to belong to for the past 30 years. For 19 years (so far) of that career, I’ve served the games industry alongside my colleagues at Amiqus

Teaser

Amiqus CEO Liz Prince reflects on the successes and difficulties during her career.

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Develop:Brighton
AMIQUS @DEVELOP:BRIGHTON – WHAT’VE GOT IN STORE

Teaser

Amiqus News

Content Type

News

01/07/2024

Summary

Develop:Brighton is already upon us, and the Amiqus team is looking forward to once again meeting with friends and peers. We’re also delighted to be involved in the Conference programme – and

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Amiqus Wins Recruitment Agency Of The Year At  MCV/DEVELOP Awards
MCV/DEVELOP AWARDS – WITH THANKS FOR OUR ACCOLADE!

Teaser

Amiqus News

Content Type

News

01/07/2024

Summary

We are delighted, honoured and thankful to have been named Recruitment Agency of the Year at the recent MCV/DEVELOP Awards. The Amiqus team and friends gathered at the Lancaster Hot

Teaser

We are delighted, honoured and thankful to have been named Recruitment Agency of the Year at the recent MCV/DEVELOP Awards.

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Attend Develop: Brighton With Blind Burners
Attend Develop: Brighton With Blind Burners

Teaser

Amiqus News

Content Type

News

25/06/2024

Summary

Our friends at Blind Burners are looking for active game devs to act as guides for their blind and low-vision delegates attending Develop: Brighton from the 9th to the 11th July, ideally helping

Teaser

Read full article
Artificial Intelligence
WHAT DOES THE GAMES INDUSTRY REALLY THINK ABOUT AI…?

Teaser

Blogs

Content Type

News

07/05/2024

Summary

Games studios have long been utilising AI, with the technology having revolutionised– positively – areas from NPC behaviour to game analytics. But what do game devs think about how AI may impact

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

What Do Game Devs Want from Their Next Job?
THIS IS WHAT GAMES DEVS ARE LOOKING FOR IN A NEW JOB (AND IT’S NOT WHAT YOU THINK…)

Teaser

Amiqus News

Content Type

News

24/04/2024

Summary

We’ve just carried out a straw poll of games professionals on LinkedIn, asking them what the most important thing is that they look for when considering a new job role. Over 400 to

Teaser

An Amiqus straw poll reveals what games professionals ar looking for on their next job

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

--relatedjobs-nosvg

Related Jobs

DevOps Engineer

Salary

£55,000 - £78,000 + Bonus

Location:

Midlands or Remote

Specialisms

Back-end Developer

Build Programmer

Programmer

Server Programmer

Location

Europe

Remote working

Midlands

Job type

Permanent

Salary

£60 - 70,000

£70 - 80,000

£80 - 90,000

Description

This is a fantastic opportunity to work for a studio who are creating amazing titles

Reference

9292

Expiry Date

01/01/0001

Will  Hudson

Author

Will Hudson
Will  Hudson

Author

Will Hudson
Apply now
Community Manager

Salary

£25,000-£35,000

Location:

Liverpool (hybrid)

Location

North West

Job type

Permanent

Salary

£20 - 30,000

£30 - 40,000

Description

This is a fantastic opportunity to get involved with a studio who are creating a range of new titles!

Reference

9242

Expiry Date

01/01/0001

Will  Hudson

Author

Will Hudson
Will  Hudson

Author

Will Hudson
Apply now
Senior Games Designer (Sports Based Games)

Salary

Upto 65k Per annum + Bens

Location:

Remote

Specialisms

Video editor

Location

Remote working

Job type

Permanent

Salary

£30 - 40,000

£60 - 70,000

Description

Brand New Senior Designer hire

Reference

9309

Expiry Date

01/01/0001

Stig Strand

Author

Stig Strand
Stig Strand

Author

Stig Strand
Apply now
IT Manager - Hybrid Working

Salary

Up-to £45k

Location:

Liverpool

Specialisms

IT Manager

Location

North West

Job type

Permanent

Salary

£30 - 40,000

£40 - 50,000

Description

An exciting opportunity for an experienced IT Manager to join an award winning games studio and make the role their own.

Reference

9241

Expiry Date

01/01/0001

Chris Molleson Apply now
Senior Remote VFX Artist - Unity

Salary

Upto 60k DOE

Location:

Remote

Specialisms

VFX Artist

Location

Remote working

Job type

Permanent

Salary

£30 - 40,000

£60 - 70,000

Description

Senior Exclusive Unity VFX artist hire

Reference

9307

Expiry Date

01/01/0001

Stig Strand

Author

Stig Strand
Stig Strand

Author

Stig Strand
Apply now
Senior Gameplay Programmer C++ UE5

Salary

$80k plus benefits

Location:

Bucharest, Romania

Specialisms

Gameplay Programmer

Location

Europe

Job type

Permanent

Salary

£50 - 60,000

£60 - 70,000

Description

Senior Gameplay Programmer C++ UE5 to join this AA studio working on an ambitious PC / Console title. Bucharest based, hybrid working, salary to $80k plus benefits.

Reference

9300

Expiry Date

01/01/0001

Simon Pittam

Author

Simon Pittam
Apply now
Senior Backend Developer - C# Javascript MongoDB Playfab

Salary

to $65000 plus Benefits

Location:

Bucharest, Romania

Specialisms

Back-end Developer

Location

Europe

Job type

Permanent

Salary

£50 - 60,000

£60 - 70,000

Description

Senior Backend Developer with C# Javascript MongoDB and Playfab to join this Bucharest based developer of AA games. Salary to $65k plus benefits. This role is onsite / hybrid.

Reference

9301

Expiry Date

01/01/0001

Simon Pittam

Author

Simon Pittam
Apply now
Release Manager ( Remote or Onsite )

Salary

£35000 - £60000 - Depends on level of exp

Location:

Cambridge / Remote

Specialisms

Production

Project Manager

Senior Producer

Location

Remote working

Midlands

Job type

Permanent

Salary

£30 - 40,000

£60 - 70,000

Description

Brand new exclusive release manager hire

Reference

9302

Expiry Date

01/01/0001

Stig Strand

Author

Stig Strand
Stig Strand

Author

Stig Strand
Apply now
Senior Combat Designer (Unity Engine) – Fully Remote

Salary

Salary up to £45k DoE

Location:

Remote Working

Specialisms

Designer

Combat designer

Location

Remote working

Job type

Permanent

Salary

£40 - 50,000

Description

Experienced Combat Designer working remotely on a PC / Console project.

Reference

9283

Expiry Date

01/01/0001

Lee  Burns

Author

Lee Burns
Lee  Burns

Author

Lee Burns
Apply now
Engine Programmer

Salary

£45,000 - £86,000 + Benefits + Hybrid

Location:

Warwick, Warwickshire - UK

Specialisms

Programming

Location

UK

Job type

Permanent

Salary

£30 - 40,000

£40 - 50,000

£50 - 60,000

£60 - 70,000

£70 - 80,000

Description

Engine Programmer C++ and Unreal Leamington Spa Hybrid

Reference

9199

Expiry Date

01/01/0001

Alan Dixon

Author

Alan Dixon
Alan Dixon

Author

Alan Dixon
Apply now