The Big Question - What jobs are important for pre-production?

Stig Strand our consultant managing the role
Posting date: 16/06/2017

Many aspiring games developers begin by jumping directly from an idea in to creating a game.


However once you’re running a studio as a business, the bridge between concept and production becomes a serious business to avoid wasting valuable development time. There are many broad questions to ask up front:- Who’s the game for? What’s the central gameplay mechanic? What’re your timelines? What’re the pillars of our game? What’s the budget? The more ambitious the game and the larger the team involved, the more there is at stake when linking the path from concept to creation. We asked studios, what jobs are important during this phase?

A gathering of minds

Jo Wilkinson, Producer at Flipbook animation studio in Manchester answers:- 
“In a nutshell, all of them! We like to get a range of people involved at pre-production stage, across the board - account handlers, producers, modellers, animators, concept and technical artists. Pre-production is when ideas are brainstormed, drawn up and realised. Those early ideas can come from anywhere and anyone! It's also at this stage we develop which routes we might take and where individual strengths can be utilised, whilst developing schedules and workflows.  Involving all parties at this early stage drives the creative, develops ideas and processes, and also ensures going into the production stage that all parties and team members have a clear understanding and vision moving into production, which is key to the project’s success.”

Who does what?

Jonathan Amor is Operations Director of BAFTA-winning, independent game developer Supermassive Games. He gave us am insight in to who does what during pre-production at their studios in Guildford:-

  • Designer – creating a high-level game design, proving out key elements of the gameplay, writing the narrative
  • Concept Artist – creating concept art for locations, objects and characters, both for reference and to define the look of the game
  • Production Designer – specifying the locations, mapping out the environments and gathering reference to define the setting and time period of the game
  • Programmer – prototyping key gameplay systems, creating tools and systems for use in production
  • Audio Designer – creating audio mock ups to set the style and audio quality bar, selecting and commissioning music
  • Producer – creating the plan for production based on learnings from pre-production, and making sure everything is on track to hit important milestones like first playable

Fail to prepare, prepare to fail

James Dobrowski Studio Head at CCP London explains why this phase is so important:-  Pre-production is one of the most critical phases of product development, and failing to do it properly will result in an over-budget, late, or subpar game. By the end of pre-production you want a solid understanding of your games vision (it’s design, art style, technical architecture, etc.), the production pipeline in place, a full game-roadmap with an understanding of outstanding risks and unknowns, and as much of the team on-board as possible.

To get to this place, you ideally need to have as much of the team in-place as possible to support the planning and preparation process, with the lead of each discipline – production, engineering, art, design, audio and QA – on the team from the get-go to drive things forward in each area. By the time you move into production you want the team aligned and fully bought into the vision and the plan”.

The Team as a collective 

Several jobs coming together for pre-production doesn’t imply any blurring of roles however. Artist, Designers, Coders etc will continue to uphold their specialism but bring their input;- “it’s impossible to do it properly without the right specialists in each area driving the decision making process” Dobrowski told us.

Andreas Firnig is CEO of Nosebleed Interactive and is currently putting the finishing touches to Vostok Inc. due for release later in the year. He told us “rather than a particular job role being more important than another, I think the team really being able to effectively communicate as a single entity, and get to the point where everyone has a shared vision for the project is the most important skill to have for pre-production. It means that everyone has buy in and ownership of the product, and it makes steering the project much simpler. It also allows the team as a whole to know where each member’s strength lies and how best to utilise those strengths”.

Staying agile

One challenge is to ensure the creative heartbeat is able to bring life to a great game without new mechanics or features hindering progress. Pre-production is all about mapping these steps however there is a level of agility needed to establish a feedback loop and identify and make any necessary changes. Dobrowski of CCP points out, “Making games, as with any creative endeavour, needs to be agile and the plan will change with time, however a team should have a long-term plan in-place to use as a baseline to support any future decision making – e.g. effect on budget of changing Feature X.” In some ways then the plans generated in the pre-production phase are designed to be broken, but the roadmap is key in a wider sense to sustain the greater vision and keep everyone involved heading in the same end-destination.

Smaller teams

Firnig of Nosebleed points out the importance of having a multi-disciplined individuals, especially within a more compact business; - “Being a small team means that there’s an element of everyone needing to be able to fulfil several roles, which in larger studios might be split across several people or even whole teams. During pre-production in particular, this “Jack of all trades, master of several” has a really positive impact on our projects, with prototyping and getting to a first playable being achieved much faster”. Provided all the key dependencies in each discipline are covered, there is some fluidity possible across who does what role, provided your team have the skills to wear different ‘hats’.

Service providers

For outsource studios providing services to developers, the pre-production process forms a key phase in ensuring a shared vision between client and supplier about what’s to be delivered. This isn’t unique to the games industry but is a principle for creative services that utilise the same production lifecycle. Jane Forsyth, Head of Production at Realtime where their mission is to create inspiring animation, cinematics and VFX told us:- 


“Representatives from all production departments get involved in preproduction to allow us to work out costs and schedules and plan the most efficient way to work through projects – this proves for a smoother process in the long run. 
If required, we use our creatives to write and develop treatments with our clients. Once agreed, storyboards or an animatic are produced to visualise the idea – this allows quick feedback for timings and content. Alongside this we develop an art document to discuss and confirm look dev, mood and assets.”

In a nutshell

Liam McGinley is Co-founder of Wibbu Ltd, an educational video-game studio with the goal of modernising foreign-language learning. He told us; “Pre-production is the fun bit! Researching and playing with new tools and tech. Seeing what we can do to push the hardware to squeeze as much performance out as we can. Prototyping parts of the game to find the moment to moment fun. Setting the art style and pipeline”.


All in all the pre-production phase equates to preparing to add in all the ingredients in the right way. As with any good recipe, it is not possible to miss any particular role out without changing the end result. However the flipside of this is that when the balance is right, the end game experience is often truly greater than the sum of it’s parts.

--relatedposts-postpage

Read more...

Empower Up, the online EDI platform celebrates its first-year anniversary.
Empower Up Celebrates A Year Of Providing EDI Advice & Resources

Teaser

Amiqus News

Content Type

News

18/11/2024

Summary

Empower Up, the online EDI platform from award-winning specialist games recruitment agency Amiqus and #RaiseTheGame – powered by Ukie, is celebrating its first-year anniversary. The

Teaser

Empower Up, the online EDI platform from award-winning specialist games recruitment agency Amiqus and #RaiseTheGame – powered by Ukie, is celebrating its first-year anniversary.

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

UK Businesses Launch 4-Day Workweek Trial with 1,000+ Employees
NEW 4-DAY WEEK TRIAL BEGINS

Teaser

Amiqus News

Content Type

News

07/11/2024

Summary

Some 17 UK businesses, encompassing over 1,000 staff, are taking part in the second four-day week pilot scheme from this week. The trial is once again being led by the 4 Day Week Campaign, whi

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

HARINDER SANGHA PRESENTED WITH THE G INTO GAMING AWARD 2024
HARINDER SANGHA PRESENTED WITH THE G INTO GAMING AWARD 2024

Teaser

Amiqus News

Content Type

News

24/09/2024

Summary

We were delighted to present Harinder Sangha, Co-Founder & COO of Maverick Games with the G Into Gaming accolade at the recent Gamesindustry.biz Best Places To Work Awards. This awa

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Liz Prince, Amiqus CEO, at the MCV / Develop Awards
BEING A RECRUITER, AWARDS AND HUGE THANKS

Teaser

Amiqus News

Content Type

News

19/07/2024

Summary

I’m in a service profession, one that I’ve been proud to belong to for the past 30 years. For 19 years (so far) of that career, I’ve served the games industry alongside my colleagues at Amiqus

Teaser

Amiqus CEO Liz Prince reflects on the successes and difficulties during her career.

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Develop:Brighton
AMIQUS @DEVELOP:BRIGHTON – WHAT’VE GOT IN STORE

Teaser

Amiqus News

Content Type

News

01/07/2024

Summary

Develop:Brighton is already upon us, and the Amiqus team is looking forward to once again meeting with friends and peers. We’re also delighted to be involved in the Conference programme – and

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Amiqus Wins Recruitment Agency Of The Year At  MCV/DEVELOP Awards
MCV/DEVELOP AWARDS – WITH THANKS FOR OUR ACCOLADE!

Teaser

Amiqus News

Content Type

News

01/07/2024

Summary

We are delighted, honoured and thankful to have been named Recruitment Agency of the Year at the recent MCV/DEVELOP Awards. The Amiqus team and friends gathered at the Lancaster Hot

Teaser

We are delighted, honoured and thankful to have been named Recruitment Agency of the Year at the recent MCV/DEVELOP Awards.

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

Attend Develop: Brighton With Blind Burners
Attend Develop: Brighton With Blind Burners

Teaser

Amiqus News

Content Type

News

25/06/2024

Summary

Our friends at Blind Burners are looking for active game devs to act as guides for their blind and low-vision delegates attending Develop: Brighton from the 9th to the 11th July, ideally helping

Teaser

Read full article
Artificial Intelligence
WHAT DOES THE GAMES INDUSTRY REALLY THINK ABOUT AI…?

Teaser

Blogs

Content Type

News

07/05/2024

Summary

Games studios have long been utilising AI, with the technology having revolutionised– positively – areas from NPC behaviour to game analytics. But what do game devs think about how AI may impact

Teaser

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

What Do Game Devs Want from Their Next Job?
THIS IS WHAT GAMES DEVS ARE LOOKING FOR IN A NEW JOB (AND IT’S NOT WHAT YOU THINK…)

Teaser

Amiqus News

Content Type

News

24/04/2024

Summary

We’ve just carried out a straw poll of games professionals on LinkedIn, asking them what the most important thing is that they look for when considering a new job role. Over 400 to

Teaser

An Amiqus straw poll reveals what games professionals ar looking for on their next job

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

International Women's Day 2024
INTERNATIONAL WOMEN’S DAY: TIME TO LOOK BEYOND THE TOKEN GESTURES

Teaser

Amiqus News

Content Type

News

05/03/2024

Summary

Teaser

International Women's Day - It's time for change not cake...

Read full article
Liz Prince

by

Liz Prince

Liz Prince

by

Liz Prince

--relatedjobs-nosvg

Related Jobs

QA Tester

Salary

£24,000 - £27,000

Location:

Guildford (Hybrid)

Specialisms

QA Analyst

QA Tester

Location

South East

Job type

Permanent

Salary

£20 - 30,000

Description

This is a fantastic new opportunity to work with a team who are creating amazing games

Reference

9185

Expiry Date

01/01/0001

Will  Hudson

Author

Will Hudson
Will  Hudson

Author

Will Hudson
Apply now
Senior Unity Developer

Salary

£55,000 - £75,000

Location:

London or Remote

Specialisms

Gameplay Programmer

Programmer

Unity Programmer

Location

Remote working

London

Job type

Permanent

Salary

£50 - 60,000

£60 - 70,000

£70 - 80,000

Description

This is a fantastic opportunity to work on something new, fun and unique

Reference

9157

Expiry Date

01/01/0001

Will  Hudson

Author

Will Hudson
Will  Hudson

Author

Will Hudson
Apply now
Senior Unity Developer

Salary

£55,000 - £70,000

Location:

London or Remote

Specialisms

Gameplay Programmer

Programmer

UI Programmer

Unity Programmer

Location

Remote working

London

Job type

Permanent

Salary

£50 - 60,000

£60 - 70,000

Description

This is a fantastic opportunity to work with a studio who are creating amazing games

Reference

9149

Expiry Date

01/01/0001

Will  Hudson

Author

Will Hudson
Will  Hudson

Author

Will Hudson
Apply now
Lead Technical Animator

Salary

Up to £106k

Location:

Warwickshire - Hybrid

Specialisms

Technical Animator

Lead Animator

Location

Midlands

Job type

Permanent

Salary

£80 - 90,000

£100,000+

Description

An exciting opportunity for a hands-on Lead Technical Animator to join an innovative new studio.

Reference

9182

Expiry Date

01/01/0001

Chris Molleson Apply now
Backend Developer - Go, gRPC, AWS

Salary

to £80k plus benefits

Location:

Specialisms

Back-end Developer

Server Programmer

Location

UK

Job type

Permanent

Salary

£60 - 70,000

£70 - 80,000

Description

Server Engineer to work on a mobile football title. Go, gRPC, AWS, mobile games background ideally, live service exp. Remote (UK candidates only), salary to £80k.

Reference

9174

Expiry Date

01/01/0001

Simon Pittam

Author

Simon Pittam
Apply now
Head of Server Engineering

Salary

£85,000 + Bonus + Benefits

Location:

Leamington Spa, UK (Hybrid Onsite)

Specialisms

Programming

Location

UK

Job type

Permanent

Salary

£80 - 90,000

Description

Head of Server Engineering Leamington Spa £85,000

Reference

9178

Expiry Date

01/01/0001

Alan Dixon

Author

Alan Dixon
Alan Dixon

Author

Alan Dixon
Apply now
Lead Cinematic Designer

Salary

£65,000 - £95,000 + Benefits

Location:

Warwick, Warwickshire - UK

Specialisms

Design

Location

UK

Job type

Permanent

Salary

£60 - 70,000

£70 - 80,000

£80 - 90,000

£90 - 100,000

Description

Lead Cinematics Designer Warwick, UK

Reference

9159

Expiry Date

01/01/0001

Alan Dixon

Author

Alan Dixon
Alan Dixon

Author

Alan Dixon
Apply now
UI Artist

Salary

£30,000 - £40,000 + Benefits

Location:

Warwick, Warwickshire - UK

Specialisms

UI Artist

Location

UK

Job type

Permanent

Salary

£20 - 30,000

£30 - 40,000

Description

UI Artist Midlands £27,000 - £40,000

Reference

9168

Expiry Date

01/01/0001

Alan Dixon

Author

Alan Dixon
Alan Dixon

Author

Alan Dixon
Apply now
Junior Social Media & Community Manager

Salary

Up to £25k

Location:

Letchworth, UK

Location

London

South West

Job type

Permanent

Salary

£20 - 30,000

Description

An exciting opportunity for a social media and community manager with an interest in Asian games to join a global video games publisher.

Reference

9087

Expiry Date

01/01/0001

Chris Molleson Apply now
UI Artist

Salary

Up to £30k

Location:

Remote UK

Specialisms

UI Artist

Location

UK

Job type

Fixed Term

Salary

£20 - 30,000

Description

An exciting opportunity for a UI Artist to join a well funded UK games development studio.

Reference

9102

Expiry Date

01/01/0001

Chris Molleson Apply now