Job description

Senior Gameplay Programmer C++ UE5

  1. Permanent
  2. £50 - 60,000, £60 - 70,000
  3. Europe
  4. Gameplay Programmer
$80k plus benefits
Posting date: 12/02/2025
9300
  1. Permanent
  2. £50 - 60,000, £60 - 70,000
  3. Europe
  4. Gameplay Programmer

Senior Gameplay Programmer C++ UE5 to join this global entertainment company.

With over 300 titles in their catalogue, they partner with top creators and franchises worldwide, their mission is to be the global leader in indie to AA video game creation and transmedia, expanding the universe of video games beyond the platform. They have offices around the world and employ more than 200 professionals.

They are looking for a talented, passionate Senior Gameplay Programmer C++ UE5 to join their team building a new and highly ambitious PC / Console title.

As a Gameplay Engineer you will utilize your passion, creativity, and technical acumen to build the heart and soul of the game. You will report to the Lead Gameplay Engineer and work with Production and Design on a daily basis to craft the vision of core Gameplay.

Your tasks:

Give direct input on the feature roadmap

Identify any technical roadblocks and suggest solutions

Develop a range of gameplay features and game systems, primarily in Unreal Engine / C++

Design and implement maintainable and expandable game systems

Work closely with other programmers to find great technical solutions

Work closely with designers to flesh out features and create good gameplay feel

Work closely with other disciplines such as animators and artists to provide code support

Continual learning about state-of-the-art games systems and coding best practice

Work as a key part of an agile development team, taking responsibility for organising and planning your own work

Participate in code reviews to maintain quality and share knowledge

Bug fixing and optimization, including at the engine level

 

Your profile:

Experience developing gameplay features in AA PC/console teams

A passion for playing and building video games

Significant professional experience with C++

Good understanding of Unreal Engine / Blueprints, ideally UE5

Versatility and pro-activity, a willingness to contribute to a wide range of engineering tasks

Experience in the technical design, implementation and maintenance of game systems, such as traversal, AI, navigation, combat or real-time networking

Experience with software debugging and optimisation

 

 

This role is hybrid working

CVs to simon.pittam@amiqus.com

 

Simon Pittam our consultant managing the role
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