THIS IS WHAT I #CHOOSETOCHALLENGE
Boss Lady
- Meet the team
The theme of this year’s International Women’s Day is
#ChooseToChallenge. In the words of the organisation behind this brilliant
initiative, a challenged world is an alert world.
In the context of gender bias and inequality, it’s important for us all to continually challenge behaviour and attitudes that are unhelpful and potentially damaging to our collective effort in creating a more inclusive and welcoming environment for women.
To anyone who is experiencing any kind of harassment, the
#ChooseToChallenge message couldn’t be more appropriate. But for anyone – male
or female - witnessing it in their workplace, the message is just as important,
if not more so. If we are to create safe, welcoming environments for female
talent within the games industry, it is the responsibility of every single
person working in the business to step up, support co-workers – and continue to
challenge.
For my part, I want to call out and highlight some behaviours
that perhaps people don’t always think are a problem, things that can make
women feel uncomfortable and we don’t always know what to do. How should we
react? I’m talking about things like the tone of emails to women, how they’re
addressed – things that may be considered ‘small’ or insignificant, but that
actually have a cumulative impact on overall attitudes to women in the
workplace (and elsewhere).
If you’re aware of the Everyday Sexism Project that was launched by writer Laura Bates a few years back, you’ll understand
what I mean. The initiative aimed to raise awareness of the things that happen
to women every day including those things that have become normalised, small
things – micro-behaviours, if you like – that serve to undermine women and
young girls. From supermarkets having separate sections for boys’ and girls’
toys and pink razors being sold for ‘ladies’; to professional women being on
the receiving end of ‘mansplaining’ in the workplace – the campaign has made
huge strides in highlighting what is unacceptable in today’s modern society.
But, while the supermarkets and fashion stores have mostly
reconsidered their strategies, there are still many examples of ‘everyday
sexism’ we see in the workplace, all the time. And I can give you recent real-life
examples experienced by two women in our team.
Our work as recruiters means that we spend a lot of time
connecting and communicating with people via LinkedIn. A recent exchange
between one of our team and a potential candidate saw him telling her she “has
a beautiful name”, with the message becoming increasingly flirtatious (from his
side) thereafter - and resulting in him trying to follow her on Instagram (her
personal account).
Another member of our team was told by a potential candidate
that he’d taken all morning to draw a picture of her from her LinkedIn profile
– and had loved spending the few hours looking at her..
We are supposed to find it funny and flattering – if we don’t we are uptight and rude...
Neither of these incidents caused direct harm but are they appropriate ways to talk to a recruitment professional? Absolutely not. Would they have happened to a male colleague, I suspect not. It shouldn’t be up to a woman in the Games industry to highlight this sort of behaviour as unacceptable, it should be understood by everyone.
Within the games industry – as in the rest of the workplace,
and society in general – we must #ChooseToChallenge all attitudes and
behaviours that undermine women and young girls. Of course, we continue to stand
firm and united in condemning and fighting injustices and wrong doings when it
comes to serious incidents of bullying, sexual harassment and inequality in the
workplace. But I also #ChooseToChallenge the ‘everyday sexism’ that continues
to blight our industry and beyond. I urge everyone to do the same – and make it
an ongoing consideration of the way that we communicate and act towards women.
Because eliminating these ‘small’ things really will make a BIG difference…
Read more...
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Alan DixonLooking to grow your
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